Thursday, June 29, 2006

Site Rosa Chá

http://www.rosacha.com.br/

Matisse, His Art and His Textiles: The Fabric of Dreams


Expo no Metropolitan
Matisse, His Art and His Textiles: The Fabric of Dreams
http://www.metmuseum.org/special/se_event.asp?OccurrenceId={C5C23F2C-04DE-41F1-AC69-06F386F18F09}

Tuesday, June 27, 2006

Lições de Sade


Eliane Robert Moraes
"Lições de Sade - Ensaios Sobre a Imaginação Libertina" (Iluminuras, 2006).

"Lidos em conjunto, os textos de Lições de Sade expõem o aprendizado de uma leitora exigente, que vem freqüentando a literatura libertina há duas décadas. Eliane Robert Moraes, dotada de estilo sagaz e elegante, revela uma sintonia fina com os ensinamentos sintetizados na frase de um dos mais lascivos personagens do marquês: “Toda a felicidade do homem está na imaginação”.

Saturday, June 10, 2006

Clues Woven Into Cloth

If you find yourself wearing clothes from a new company called Edoc Laundry, beware: Strangers may walk up to you on the street to examine the intricacies of your shirt's patterns. That's because Edoc Laundry's first line, expected to launch March 1, literally weaves an episodic, multimedia game into the fabric of the garments. The Seattle-based company is believed to be the first to attempt such a fashion feat.

The idea is an extension of so-called alternate-reality games, or ARGs, in which people try to solve puzzles that are propagated online but require players to team up to find clues in the real world. Usually, the games are promotional vehicles for other products, including video games and movies. Examples of ARGs include 2004's "I Love Bees," which was a lead-in to Bungie Studios' "Halo 2" for Xbox, and 2005's "Last Call Poker," which promoted Activision's "Gun."

Edoc Laundry's line integrates an ARG into its shirts, hats and accessories. The story involves the mysterious death of the manager of a fictional band called Poor Richard. Players find clues such as words and symbols embedded in the clothes. They then head to a Web site where they can unlock complex elements of the overriding story of Poor Richard and its music..." Continue reading Wearable game weaves clues into cloth by Daniel Terdiman, CNET News.com. [via Jim Downing on Smart Mobs]

The Sound of Clothes

Over the Spring '06 season, SHOWstudio is embarking upon a series of projects devoted to exploring The Sound of Clothes. Continuing our commitment to re-thinking mainstream fashion editorial, we believe fashion audio to be a genuinely new frontier. Beyond overlaying imagery with non-specific sound - such as favourite songs or ambient music - the aim of The Sound of Clothes series is to explore a range of audio possibilities, such as discovering the actual sound a garment makes.
http://www.showstudio.com/projects/anechoic/blog/

Anechoic is a 'collections story' project that uses sound instead of visuals to interpret the essence of key garments the A/W '06-7 season by leading fashion brands. A live recording session in a specialist recording studio -a hemi-anechoic chamber- on 1 June 2006 was used to create a series of groundbreaking interactives that for the first time in fashion media, detailed the precise sound of fashion materials such as feathers, sequins, glass crystals and beads, nylon, taffeta, leather, velvet, jacquard, zips and metallic chains.
http://www.showstudio.com/projects/anechoic/


(by http://turbulence.org/blog/)